Background
My work sits at the intersection of embodied AI and interactive media. I'm most interested in what it takes to build agents that don't just respond to prompts but actually inhabit a space. Agents with persistent memory, contextual awareness, and behavior that feels motivated rather than mechanical. VR and XR are the environments I care most about because they collapse the distance between the user and the character in a way no other medium does.
On the engineering side, I build full-stack agent systems: data pipelines, model integration, real-time inference, and the application layer. I think of the stack as one thing. The quality of an agent's behavior in a headset depends on decisions made at every layer below it, and I want to own as much of that as possible. That end-to-end perspective is what I'm building toward, and what I look for in the teams and projects I join.
Education
Stanford University
B.S. Data Science, Mathematics minor; Expected June 2027
Technical Skills
Hobbies
VR
I own a Quest 3. I love exploring indie apps and random virtual worlds, meeting people in VR, and just seeing what's possible when someone creative builds a space. My other interests bleed into it too; I game in VR as a totally different medium, and I have apps in there for drumming and DJing practice. VR is only as good as the user's curiosity and creativity for finding indie apps, and I think that's what makes it special.
Gaming
Primarily PC. I gravitate toward story driven games: Red Dead Redemption, Skyrim, Dark Souls, Hollow Knight. Occasionally dip into competitive shooters. Games as a medium for storytelling and world-building is what draws me in.
Music
I play guitar. I like learning solos from classic rock songs and improvising over looping tracks I build myself. I love live music not just as a listener but because playing an instrument changes how you watch someone else play; you notice things differently. Doesn't matter the genre, live music is one of the best forms of human expression there is.